Bungie's original Halo trilogy helped to revolutionize console first-person shooters, but many feel the series' latest release - Halo Infinite - follows more trends than it sets. While there is a standalone campaign bringing Master Chief into the open-world Zeta Halo, its free-to-play multiplayer adheres to a seasonal battle pass model with weekly challenges and a rotating storefront, cribbing from the success of modern titles like Fortnite. There isn't a battle royale in Halo Infinite, but its new Attrition game mode has clear similarities.
Attrition was added as the headlining mode for Halo Infinite's Cyber Showdown event; the third such limited-time event since the game launched last year. Cyber Showdown is something of a blend between the prior Fracture: Tenrai and Winter Contingency events, as it will only be available through February 1 but only offers rewards to players who complete associated weekly challenges. While Fracture: Tenrai included a Fiesta playlist familiar to long-time fans, the new Attrition mode feels like a unique test for battle royale mechanics in shorter matches.
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The Cyber Showdown event went live on Tuesday, January 18, offering users the chance to compete for 1980s-inspired cosmetics. They'll need a proper understanding of the Attrition game mode to get there, and it is a somewhat complicated idea compared to many Halo Infinite playlists like Tactical Slayer. Each team of four starts with eight collective respawns that work akin to basic modes like Slayer, Oddball, and Capture the Flag. Once those respawns run out, any player who dies is out of the game.
These deaths are not permanent necessarily; the Spartan leaves behind an orb containing
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