“Not everyone likes every decision, not everyone likes every single part of the game, but that feeling that you’ve actually done something right, I think that’s something everyone on the team is feeling right now,” Halo Infinite associate director Paul Crocker tells me about the game’s long-awaited launch this week.
Master Chief’s latest adventure has walked a difficult road, having been subject to several high-profile delays, a constantly changing creative vision, and expectations that nobody
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