The Halo franchise is in an odd spot. On one hand, it seems to be as prevalent and successful as ever thanks to the launch of 343 Industries' Halo Infinite, followed by a big-budget TV adaptation currently airing through Paramount+. Yet Halo Infinite's acclaim and improvements coming off of Halo 5: Guardians, with an expansive campaign and free live-service multiplayer model, have seemingly not made a lingering impact. Lukewarm reception to the streaming series' take on this established sci-fi universe hasn't helped.
Luckily, Halo Infinite may get a second wind thanks to the launch of Season 2: Lone Wolves on May 3; well after Season 1: Heroes of Reach likely lost its luster for fans who have played since the open multiplayer beta dropped in November 2021. On top of new battle pass content, Halo Infinite Season 2 is reportedly taking feedback into account as 343 Industries aims to make good on its live-service promise. This includes two new maps with additional modes, which should please those who feel the game has been barebones since launch. However, this highlights the importance of not only relying on seasonal turnovers for big additions like maps.
Halo Infinite: Everything You Need to Know About Season 2
Catalyst and Breaker are the new Halo Infinite maps releasing on May 3. The former is a quiet and serene Arena map — meant for smaller matches, typically 4v4. With the descriptive moniker «Abandoned Forerunner Edifice,» it appears Catalyst will offer more close-quarters combat in a series of hallways flanked by waterfalls. Meanwhile, Breaker is set in «Banished Ship Breaking Yards,» opposing Catalyst's water motif with boiling slag, rivers of lava, and crudely constructed facilities. It's a Big Team Battle map, meaning
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