After watching the Grand Theft Auto 6 trailer, it's clear that the game has cost a pretty penny to develop, and it's caused quite the hubbub.
So we've got the GTA 6 price rumours explained to see why fans are already talking about it.
Big-budget games for the current generation have already crept up in recent years, and often cost £60-£70. We still remember coughing up £40 for games on the Xbox 360.
When adjusted for inflation, however, £40 in 2005 would be equivalent to £67.60 today.
That checks out. What doesn't are the rumours that GTA 6 will cost more than double that, based on what GTA publisher Take-Two said in a recent earnings call.
When looking at how the graphics have improved since GTA V, how big and detailed the GTA 6 map is and how lifelike protagonist Lucia looks, it's easy to see why many are worried about how Rockstar is going to recoup the development costs.
It's not all doom and gloom (and hopefully not for GTA 6 on PC), however, as we'll go over just down below. Without giving anything away, we doubt you'll be forking out triple digits for the base game, but you could may well over the years on GTA 6 Online!
People are talking about the GTA 6 price because of comments made by Take-Two Interactive CEO Strauss Zelnick, who suggested that games should be valued individually based on the «expected entertainment usage».
As part of a Take-Two Interactive Earnings Call, Strauss Zelnick explained that the pricing algorithm, as it were, «is the value of the expected entertainment usage, which is to say that the per-hour value times the number of expected hours plus the terminal value that's perceived by the customer in ownership if the title is actually owned, not, say, rented or subscribed to.»
Zelnick
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