We review Godtear, a light skirmish game published by Steamforged Games. In Godtear, players are battling over the Godtears for a chance at immortality.
Tear is a funny word. It can mean to rip something apart, but it’s also a noun for the liquid that comes out of your eyes. When I first saw the box cover for Godtear, I immediately thought it was the first definition. I was like cool, a game about a world ripped apart by gods. Sign me up. Flipping through the story in the game, I realized that it’s actually the other definition. In Godtear, players are battling over the tears of former, deceased gods. Well ok then. Assemble your champions, take the field, and claim immortality.
Godtear is a light skirmish game published by Steamforged Games. It plays mainly with two players and the core game takes around 60 minutes to play.
The core box of Godtear comes with two warbands, a board, custom dice, and some other random bits. The main thing to know about each warband is that they consist of a champion and a handful of followers. Each warband is also divided into one of four categories, which determines what they are good at: killing champions, killing followers, being a defender, or shaping the battlefield.
With only two warbands, the core set of Godtear will be mostly a learning game. To get the full experience, you’ll want to buy at least 4 other warbands as a game of Godtear is best with 3 champions on each side (more on that later).
A game of Godtear is divided into five rounds, with each round having two main phases. During the Plot phase, one side will take two actions with all of their units, and then the other side will do the same. Actions might be: moving units, claiming objectives, recruiting followers back, and
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