When I previewed Fire Emblem Warriors: Three Hopes a couple of weeks ago, I wasn’t entirely sold on the Three Houses spin-off. I called the musou title ‘musou-so’, because I am just that clever. In the time I’ve had with it since, it has felt so much more like a Fire Emblem game, and while the gameplay flaws still exist, they don’t seem to matter as much.
After the prologue (which is what the preview was restricted to) you and whichever of the three houses you chose to ally with will be split from the others, and all of the great elements of Fire Emblem come into their own. It’s here that you can talk to students and staff, offer gifts, train together, go out on expeditions, earn support events, and generally connect with your characters on a deeper level.
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Fair warning - Fire Emblem: Three Houses was my GOTY in 2019, so I think your mileage may vary on how engaging you find this side adventure if the main game wasn’t for you. Even for me, there were too many different merchants, finding specific characters takes forever, and while the downtime was my favourite part of the game, I still think everything is a little too long and drawn out. There is a Blacksmith and an Armourer, but with each battle earning you a handful of free weapons anyway, I struggled to see why I needed one, let alone both.
The game also throws a lot of roadblocks at you without all that much cause. I had every character (including a couple of fresh recruits) with one Intermediate Class maxed out through training, and several with two. Bernie, for example, was maxed out as Archer and Thief. Yet I couldn’t move them up to the next rank until I progressed in the story which takes an age. There aren’t
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