Fans of Fire Emblem: Three Houses who are familiar with Claude's Golden Deer class likely know them as a rambunctious bunch with the most diverse outlook on life. That stands to reason, given the Leicester Alliance is far less united in ideology than either the Adrestian Empire or the Holy Kingdom of Faerghus. The team's return in Fire Emblem Warriors: Three Hopes is just as eclectic as ever, with some new faces along for the ride.
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Here, we'll talk about each Golden Deer character's strengths, as well as their likes and dislikes to bear in mind when handing them gifts and going on excursions together.
Let's begin with an overview of what the Golden Deer bring to the table. There is an emphasis on bow-wielders and mounted units in this clan. This comes at the expense of magic, as only two characters (Lysithea and Marianne) are inherently suitable mages.
Lorenz and Leonie excel on horseback, while Claude is perfect for taking to the skies upon a wyvern. Claude shares his bowmanship with Ignatz, and Shamir is recruited the earliest on the Golden Wildfire route, cranking up your arrow-flinging teammates to three. Additionally, Lorenz and Leonie also share lances for weaponry.
That's not to say more conventional melee fighters are out of the picture. Raphael uses his fists to do the talking, while Hilda is a warrior through and through. Holst is the only character (Shez notwithstanding) who wields a sword, so you won't have much competition there.
On the other hand, your options for protection against mage types are limited to a handful of optional recruits you can snag throughout the campaign. Elemental attacks are limited to Lysithea's Dark
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