There's a level of complexity to army management in Fire Emblem Warriors: Three Hopes that can make it hard to believe this is the same developer who once gave us nothing but the early Dynasty Warriors games. Back then, the Musou "franchise" was almost entirely based on player performance hacking and slashing across maps, with limited growth systems and nothing to equip sans increasingly powerful weaponry.
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In Fire Emblem tradition, and hewing appropriately closely to Three Houses, in particular, Three Hopes contains a plethora of skills and abilities separated into several categories. Some are automatic. Others must be equipped. Slots are limited. Don't get in over your head — read this guide, and you'll grasp everything necessary to concoct the best character builds in Fire Emblem Warriors: Three Hopes.
There are three distinct categories of abilities in Fire Emblem Warriors: Three Hopes. We include the word "skills" in this guide since many players will find the terms interchangeable, plus the game's own NPCs often swap between them, which can cause no shortage of confusion.
Each of these is fundamental to fully customize your characters and/or overarching battle strategies. Some are considerably more prolific than others, but all three categories come together to forge a complete overview of every character in the game.
Far and away the most plentiful, Equippable Abilities are learned at a rapid clip as units advance in level within the classes you have assigned them. Every class will teach well over a dozen of these as units progress from "E" Rank up to 'S." There is enough overlap that, later on, it may seem like some
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