What is class changing in Fire Emblem Warriors: Three Hopes? It's nothing compared with managing your facility growth, or mastering each unit's combat style, or even clearing every regional map per chapter. But it's nevertheless integral, and neglecting to keep up with class changing can prevent players from bringing their beloved characters anywhere close to their full potential.
Related:Fire Emblem Warriors: Three Hopes - How To Do Well On Expeditions
In this guide, we'll go over where, how, and when you can change your team's classes, as well as why every character has a "preferred" path and yet most can branch outward to your heart's content. Is always advantageous to stick to the tried-and-true? Not necessarily.
Every character begins with a set class and "prefers" a particular advancement through the ranks. You can tell that the game recommends a given path because there will be a double blue symbol beside the class. It's pretty much impossible to miss.
But how important is it, really? It's a complicated question, because not only does it vary from character to character, but there will no doubt be some measure of spirited debate between players as to which units should stick to the recommended course and which ones ought to meander instead.
Having a difficult time deciding whether to make a specific unit of yours abandon their default path and become something else? Ask yourself whether you have ample coverage in a certain area already. "Do I really need another mounted unit?" "Don't I have enough archers?" Or maybe you're at a mounted unit deficit, or you have just the one archer whatsoever. We wouldn't recommend tripling down and more on any battle type if you can avoid it.
Magic-inclined characters will
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