We review Land vs Sea, a two-player tile-laying game published by Good Games Publishing. In Land vs Sea, one player is playing land tiles, while the other player wants to score sea tiles.
Ketchup vs. mustard. Skiing vs. snowboarding. Purses vs. handbags. Soft shell vs. hard shell. Unicycles vs. bicycles. Flip flops vs. sneakers. These age-old contests have left generations of people pondering which side should be victorious. (Except the unicycle/bicycle one. That’s a no-brainer victory for the unicycle. I’m also partial to handbags, but I’m willing to hear opposing viewpoints on that one.)
Well, the new design from Jon-Paul Jacques looks to give gamers a chance to settle another long-running feud. In Land vs Sea players can finally find out which of those two deserves the title of Best Terrain Type. (I have to be honest: I had no idea this was a rivalry until the game arrived at my house.)
Land vs Sea is for two players with additional rules that can expand it up to four and plays in about 40 minutes.
Land vs Sea is a puzzle game that is best with two players. Players play as either land or sea and work on a shared grid of hexagonal tiles. These tiles all feature sea and land segments in various configurations.
Players will add one tile to the map on every turn and then refill their hand to two tiles. There are very few restrictions about where tiles can be placed and either side can finish any type of terrain section. These tiles are double-sided and only after players have acquired a tile are they allowed to see the underside. This design quirk allows for some hidden information throughout the game. Hiding a more useful tile and breaking it out at the most opportune moment can really impact the game.
Many of the tiles
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