Racing against a dust storm to launch a rocket while a timer loudly ticks down has a distinctly Interstellar vibe to it. I’m a lone astronaut, tasked with venturing to the Moon to discover why a crucial power transmitter and an entire colony have gone dark. The fate of the world rests in my hands and my hands alone. Like I said, Interstellar vibes. Deliver Us The Moon’s current-gen upgrade is here, ahead of the sequel’s September 27 launch date. Does it hit its mark, fall among the stars, or break up in orbit?
The main appeal of any puzzle game is, drum roll please, its puzzles. For the first half of the game, Deliver Us The Moon contains a variety of engaging obstacles that introduce new mechanics in ways that don’t feel like tutorialising - a hard feat for any game to pull off. From simple tasks like finding the code to a locked door, to more complex ones like reading the blueprints for rocket controls to safely launch into space, they perfectly tread the difficult line between satisfying and frustrating. Just before I’d let out a sigh because I couldn’t figure out how to proceed, something would click, making completion of the brain teasers all the more rewarding.
RELATED: Interstellar Convinced Me To Dive Back Into Mass Effect
Puzzles are greatly helped by Deliver Us The Moon’s stylised graphics and frequent perspective switches. Buttons are large and brightly coloured against metallic interiors, and swapping between first and third person helped to mix things up and keep me engaged.
All the puzzles on Earth and in space introduce something new, be that a mechanic, tool, or simply the puzzle itself. Unfortunately, after a mission or two on the lunar surface, things start to feel repetitive. I had to align several
Read more on thegamer.com