Yu-Gi-Oh Cross Duels had a shadow (realm) release last week in some parts of the world and you can pre-register for its wider release here. Cross Duels marks a new direction for the classic card game. Cross Duels combines the mechanics and variations of different formats throughout the Yu-Gi-Oh series into one. The game takes slightly different aspects of Dungeon Dice Monsters, Capsule Monsters, and the more recent format of Rush Duels and combines them all into one new kind of Yu-Gi-Oh experience.
The game itself is still in its Pre-Season for Ranked Mode for a couple of more weeks, but this does not stop duelists from crafting, trying out new decks, strategies, and most importantly Monster skills to equip to Monster cards. Though there may be cards you recognize, almost every single card has changed its properties or added effects, including many of the well-known Trap or Spell cards. Normal Monsters can now be equipped with different skills to transform them into Effect Monsters. Dark Magician and Blue-Eyes White Dragon have been destructive powerhouses since the original series due to their high attack power, but Cross Duels asks the question: What if we added Master Skills to these Normal Monsters to create an Ace Monster?
Being able to change these cards’ properties to create all new strategies without having to lose extra card resources or make large hand dwindling combos makes these Ace Monsters much more in remembrance of the original Yu-Gi-Oh’s Duel Kingdom arc. At the time of that arc, the TCG did not have any concrete rules.
Seto Kaiba, with the absolutely kind and considerate heart he is most known for, allows players to choose one Ace Monster out of the 14 choices after finishing the tutorial. You can earn,
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