When we last left Fire Emblem Warriors, it was but the learner. Now, with Three Hopes, it is the master.
Fire Emblem Warriors: Three Hopes (Nintendo Switch) Developer: Omega Force Publisher: Nintendo Released: June 24, 2022 MSRP: $59.99
My review process with Three Hopes was a bit of a rollercoaster.
At first, I was worried. Some of the more rote elements of the Warriors formula shined through the brightest at the start, and during the prologue, before most of the systems come into play, it wasn’t grabbing me as much as I’d hoped. But then another five foundational mechanics came into play. And another five. And…you get the picture. A few chapters in, the game really starts to take shape, and I was hooked.
Three Hopes kinda never stops throwing stuff at you, which is going to appeal to a certain kind of person and scare others away (namely folks who don’t dig Warriors combat wholesale). But the Fire Emblem formula is back and better than ever in the Warriors framework, allowing players to forge relationships with characters and accompany them into battle with upgraded equipment…and upgraded friendships.
If you’re coming in having played the strategy-minded mainline Three Houses, you’re definitely going to get more out of it. Given that this is an alternate timeline where you’re controlling a mysterious mercenary named Shez and fighting against the prior protagonist of Byleth, it inherently has a lot of fan service and some alt-history type stuff to gasp at and enjoy. Once again, you’ll be able to see how your favorite (or most-hated) characters end up, and revel in their success or failure.
But it’s also totally fine to come in completely blind. The narrative picks up with Shez (the new main character) meeting the
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