Most Fire Emblem games revolve around some form of war, but Fire Emblem Warriors: Three Hopes may be the series’ most convincing conflict yet. That’s partially due to the fact that it’s a loud and proud Musou game where players chop down thousands of troops. But it’s more so because it doesn’t throw away what makes Fire Emblem so engrossing while doing it.
While it would be accurate to call the game a spinoff of Fire Emblem: Three Houses, that’s selling it short; it’s a full-fledged sequel, just played in a different key. Three Hopes doesn’t have the series’ signature turn-based tactics, but just about everything else is there amid its flurry of Dynasty Warriors-sized action. With no expenses spared when it comes to the mainline series’ RPG hooks, developer Omega Force creates an action game that still makes players feel like a five-star general.
Though it’s still at the mercy of the inherent repetition that comes with the Musou territory, Fire Emblem Warriors: Three Hopes is another victory in Nintendo’s hot spinoff streak.
If you played 2017’s Fire Emblem Warriors, your expectations might be low here. That was more of a Dynasty Warriors game wearing a costume than it was a Fire Emblem title. That’s not the case here. Just about every single aspect from Fire Emblem: Three Houses has been adapted in some form here, with the exception of fishing (a damning omission, I know). Players still train troops in classes, outfit them with abilities, forge weapons, cook meals, complete paralogue missions, and much more. It’s a high-effort project containing just as much depth as Three Houses.
Three Hopes goes well beyond the usual Musou call of duty.
As such, I feel confident calling it a full sequel that fans of the tactics game
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