After a long wait, Stray is finally out, and the initial reception has been highly positive. Critics have been quick to praise the fidelity of the protagonist and the gorgeous rendering of the cyberpunk world. Sportskeeda's review of the title has called it one of the unique titles this year.
The game features a ginger cat who gets separated from its family early in the game and falls into the forgotten cybercity that makes the playspace. Stray's narrative focuses on the little one's journey back to its family. Along the way, the cat befriends several robots and gets invested in their hopes and struggles.
Although Stray does not offer many options to stray and guides the player from one objective to another, there are some collectibles and side missions that players can spend their time on. One of these is cracking the safe in The Slums, which is tied up with another collectible side-mission.
The Slums is the first robot settlement that the cat will be exploring. Players will reach The Slums in the fourth chapter after traversing Dead City and The Flat.
After a brief cut scene about robot inhabitants running away in fear from the unknown visitor, the space opens up to the protagonist for exploration as long as they don't eat anyone.
Players must turn to the left from where the Guardian stands to find the safe. The place ahead is lit in a warm yellow hue. Mozarque, the street musician, sits there waiting for players to give him music sheets to play. Cross them and there will be a small dark alley to the left.
Players will notice the safe. Upon getting closer to it, players will have the option to interact with it and take the item, "Safe's mysterious password." The text is illegible text on a piece of pink paper. Upon showing
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