Goat Simulator 3 is looking to bring plenty more animal-oriented chaos to your gaming PC in November, but Goat Simulator 3 developer Sebastian Eriksson says the team “haven’t really thought about” the market for the comedy game’s sequel and are just making something that they find funny. If you haven’t seen the Goat Simulator 3 announcement, don’t panic, you didn’t miss Goat Simulator 2 – they decided to skip out on that intermediary entry and jump straight to number three.
“A lot of work has been trying to find out, okay – what’s buggy, like fun buggy?” Speaking to PCGamesN at Gamescom, Coffee Stain North CEO Sebastian Eriksson explains the team’s approach to development, such as deciding where the line is drawn differentiating ‘fun bugs’ from frustrating ones. He continues, “We want to have a really big sandbox game, we want to have four simultaneous players, we want all the physics to be relevant to the game.”
When asked about the viral success of the first Goat Simulator and learning that there’s a market for games of this nature, Eriksson says that the team hasn’t really factored that into building this new entry. Of the first game, he notes that “after a while, it really started getting hard to get the whole thing to hold together, basically, because the foundation was built in just a couple of months. There were a lot of things that we wanted to put into it, but we couldn’t really – the engine was getting old, it wasn’t supported by the new systems, and so on and so forth.”
A fresh start, then, has given the team plenty of opportunity to incorporate its new ideas. “With the minigames, for example,” Eriksson says, “that came from us playing the original in co-op and starting to be like, okay, so I have this game
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