It takes more than just a bit of confidence for a game as silly as Goat Simulator to casually jump from its first installment all the way to a second sequel. As such, it’s safe to conclude the nonexistent Goat Simulator 2 was, indeed, all the friends we licked along the way. Still, we’re looking forward to Goat Simulator 3, which is, as the name would suggest, all about goats — and the wacky things they do when given gravity beams and a license to chill.
I got the opportunity to spend 30 minutes playing Goat Simulator 3 alongside the game’s creative director Santiago Ferrero, who had plenty to say about the upcoming game — including, for instance, the fact that this new map is slated to be over 18 times the size of the original game. That’s a lot of space to fill with goat-related antics.
Much like the original, Goat Simulator 3 is an open-world sandbox filled with plenty of things (and people!) to break, but it commits to the bit more than most other sandboxes. You can generally do whatever you want. If you see it, you can probably manipulate it with your gravity-defying tongue, slick it with oil, and then shoot it with an automatic gumball cannon to propel it into the sky at 100 kilometers per hour. That’s just one of several new ways to assert your dominance as a goat, and they probably had it coming anyway.
The inaccurately titled threequel is a bit more directed than the original was. As you traipse across the map, you might run afoul of special NPCs or wander into special indoor zones, such as a mini Mount Doom that I discovered after flying in a random direction away from the farm area that I spawned in at. Exploration is presumably an even bigger deal here than it was in the original, and this time around and as
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