There is a very convenient way of accurately and succinctly summing up the degree of absurdity to which Goat Simulator 3 aspires: There is no such thing as Goat Simulator 2.
Those familiar with Coffee Stain’s caprine and chaotic antics will likely recognize Goat Simulator as the wildly popular sandbox game from way back when. For those unacquainted with it, the premise is simple: You’re a goat with a penchant for misbehaving, tasked with causing as much of a ruckus as possible. From headbutting civilians to sticking your tongue to everything in sight, it’s a game that largely revolves around complete and utter bedlam.
The sequel — again, Goat Simulator 3, because three comes after one in goatspeak — is founded upon similar principles of chaos. What may strike people as surprising, however, is that it’s a type of chaos that has been filtered through a layer of sophistication. It’s obviously not an Arkane game (imagine if Goat Simulator took place in Dunwall…), but it’s a marked improvement when considered next to the original. So while it’s not necessarily my jam, I can admit that it knows what it wants to be, and puts everything it has into becoming precisely that.
Ironically, Goat Simulator’sgreatest strength was always how roughly hewn its mechanical makeup was. The game, which originated as a joke project designed for a game jam, was riddled with the kinds of bugs that should have made it near-impossible to play — but by virtue of its nature as a literal goat simulator, they just made it even funnier. From Pilgor the goat’s raucous ragdolling to the wild emergent shenanigans that could arise from invisible gaps in the sandbox’s stitching, Goat Simulator quickly established itself as an excellent game to play with
Read more on polygon.com