Goat Simulator 3 is a technical marvel. It’s endlessly explorable, every item interacts with one another, and almost everything on the map interacts with every item. The mayhem I got up to during a demo at Gamescom is a true testament to the devs’ talent and passion, as I solved puzzles using the game’s creative mechanics, and annoyed the hell out of all the other players.
So why is it that after a half hour of messing around as a troublemaking goat, I don’t really feel the need to pick it up again? I appreciate Goat Simulator 3 for what it is, especially for doubling down on the silliness that put the first entry on the map, but no matter how many item combinations I tried out, it’s all the same joke, again and again. Sure, Goat Sim 3 is padded out with a bit more than its predecessor, but it doesn’t stop it from still having a pretty limited appeal, and not one I’d recommend to anyone who was thinking of playing solo.
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The very nature of a game where you run around as a goat with very little direction was always going to be a bit limiting. Rag dolling and carrying things around with your tongue is fun and all, but it’s hard to imagine that this will be enough to sustain more than a couple of game nights with my mates. And that impression stayed with me throughout the demo.
Experimenting with the items was great, until I found the one that let me launch NPCs into the air, then I just stuck with that one. Everything else felt dull in comparison. It was the same story when I managed to find a way to plant a beanstalk that grew every time I yelled at it. I proudly stood atop my creation, ascending hundreds of feet into the sky with each
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