I have written quite a lot about Disney games. More than I expected to, really. Every now and then I write about my distaste for Disney's modern gaming operations, and the back to back arrivals of Mirrorverse and Speedstorm provided the perfect opportunity to rant and whine about it. I had gotten it all out of my system until this week's Nintendo Direct showcased Disney Dreamlight Valley. Not only showcased it, but made it look great, even though a couple of hours in it will suddenly become a terrible cash-grab. I complain a lot, so that's why I'm here putting my money where my mouth is, pitching my Frozen game.
I assume Disney's gaming executives are reading all of my articles, as I assume everyone reads my articles because they're so great. Yes we have traffic tracking software but I assume it's broken when my stories don't return seven billion clicks. In any case, so desperate am I for a good Disney game that I will waive my patent for these game design ideas, giving up what I assume would be trillions in raw profit for myself. Everyone knows the hardest part of making a game is coming up with a vague idea at the start. It's extremely gracious of me to step aside from this unsolicited idea about what Disney should do with one of its most cherished IPs, I know.
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Getting back to the matter at hand, there are a few things to consider. Frozen is Disney's biggest phenomenon this century, and perfect for a video game adaptation. I know Frozen is for girls and video games are for boys, but on the other hand, it's not, and they're not. Tie-in games have always been a little iffy, even back when they were good they were only okay. That's why I'm not asking for a game that
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