There is absolutely no mistaking where Ghostwire: Tokyo – which just confirmed a March 25 release date – takes place. LED billboards beam down from the tightly packed skyscrapers. Torii gates, sheathed by leafy trees, pockmark the urban sprawl. A convenience store beckons to the player on every street corner, offering a bright jingle and a catalog of processed sweets. At last, after a decade spent in American suburbia with The Evil Within franchise, Tango Gameworks is returning to their beloved homefront. After watching a 20 minute gameplay demo of Ghostwire: Tokyo at a recent preview event, I don't think the megacity has ever been rendered more accurately… you know, save for the marauding evil spirits and the psychedelic geysers of dark energy. In Tango’s vision, the Japanese capital has gone to hell, but at least you can still pick up some plastic-wrapped onigiri before your next fight.
If you wish to be reductive, you can call Ghostwire: Tokyo a first-person shooter. Our protagonist is a young man named Akito, who wakes up one day to find that all of Tokyo's 14 million residents have gone missing. Even stranger, a voice emanates from deep within his soul. It's a spirit named KK who has taken up residence inside Akito's mortal shell, blessing him with the flickering magical powers that now pour from his fingertips. That's good news, because a cackling villain in a demonic hannya mask has kidnapped his sister, setting Akito on a warpath to purify Tokyo, rescue his family, and hopefully, obtain a better understanding of the eldritch corruption now coursing through the metropolis. You will accomplish these tasks by unloading payloads of supernatural damage towards the spectral, menacing "Visitors" who've taken up residence
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