Pikmin has never been a bestseller compared to Nintendo franchises like Super Mario. Yet, the idea of having a personal real-time strategy game with players throwing cute beings around an oversized environment has struck a chord, leading to Pikmin appearing around the Super Nintendo World theme park and receiving a Niantic mobile game. Developer Splashteam's Tinykin asks the question: what it would look like if Pikmin's Olimar were the protagonist of a 3D sandbox platformer?
Tinykin was revealed during the PC Gaming Show at E3 2021, including an animation by Andrea Asperges and Federico Bressan that invites players into the perspective of Milo: a future interstellar explorer who re-discovers Earth, devoid of human life and trapped in the 1990s. He beams down into a suburban home, finds himself only an inch tall, and seeks answers to the strange happenings as his means of teleporting out is broken.
Tinykin Developers Discuss Journey from Game Jam Project to E3 2021 Showcase
A press demo sent out by Splashteam and publisher tinyBuild covers an early portion of the adventure that ensues. It includes a hallway tutorial area that connects to the game's main hub in the cellar, now the Chrysal Workshop; and its first level in the living room, converted into the City of Sanctar by one of many sentient species of insects called the Shieldbugs.
Ultimately Tinykin is a lot like the 3D platformer/collectathons that flooded the market in the 1990s and early 2000s, predicated on a conceit that Milo must visit open-ended areas and collect parts of a machine that will allow him to travel outside. To do so he'll have to appease bugs that hold claims in each territory, not unlike quests in classic titles like Banjo-Kazooie and Spyro the
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