2011’s Ghost Trick: Phantom Detective feels like it’s always been a bit of an oddball. The DS title was Ace Attorney director Shu Takumi’s shot to create something new, a “ different kind of mystery ” from the courtroom battles of Phoenix Wright and friends.
Though received well , sales seem mixed; it was a best-selling Nintendo DS game in Japan the week of its release , but Capcom would later note it struggled . All of this helped build, at least in my perception, a cult-classic vibe around it. It wasn’t the most popular DS game, but those in the know who dug the DS highly valued it.
So that’s where we find Ghost Trick now, as it’s getting a revival on modern consoles. A demo is currently available, containing the first two chapters. And alongside a chance to play that section a little early, we had the opportunity to chat with the development team behind the remaster. In correspondence with director Atsushi Maruyama, producer Shingo Izumi, and the original director Shu Takumi, we got to learn a little bit about how this all came about, what the challenges were, and what the team’s hopes are for this new version of a cult classic.
How did the pitch for a new Ghost Trick remaster come about? When did discussions first start, and what was the drive behind it?
Shingo Izumi: We are always discussing and considering what titles we can bring back. Within those discussions, I think talk of remastering Ghost Trick: Phantom Detective came about in the latter half of 2021. Ghost Trick: Phantom Detective is a title that many have requested to be remastered, and many who have played it rate it very highly. We really wanted to give those who haven’t been able to play it over these 13 years an opportunity to do
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