Typically, playing city-based or civilization-building games is a relaxing experience for me. There’s an inherent satisfaction in something I created in Cities: Skylines 2 or Mini Motorways running efficiently based on my actions. I’m content with spending dozens of hours crafting a functioning world, and only occasionally having my skills tested in a high-intensity situation. Frostpunk 2 from 11 bit Studios is a city-builder where those feelings are often reversed. Most of my time playing its beta was extremely stressful, as I constantly had to make difficult decisions in order to preserve a society that established itself in a frosty postapocalypse.
For all 300 in-game weeks of playtime that Frostpunk 2’s Utopia Builder mode beta offers, I was constantly facing the looming threat of dwindling resources and multiple political factions all vying for my attention and power, all while trying to build a civilization up. While that got extremely stressful, I’m already gripped by my short time with Frostpunk 2.
While the original Frostpunk was a real-time strategy game about rebuilding a single settlement, 11 bit Studios has previously explained that this sequel is about leading that established settlement into a thriving civilization. The world of Frostpunk has not gotten any more forgiving; it’s still a postapocalyptic place with intense frost and little in the way of resources. The mose I played, Utopia Builder, is Frostpunk 2’s free-building mode. In it, players aren’t tied down to a prewritten story; as such, this beta is designed purely to give players a look into most of Frostpunk 2’s gameplay system — and it does that in spectacular fashion. At a basic level, players need to build up their city while earning money and providing enough heat, shelter, and food to minimize death.
To start, I expanded my city by frost=breaking nearby land so I could build districts on those tiles. Districts focus on important elements like housing, food, or industry. I
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