Electronic Arts CEO and chairman Andrew Wilson says its developers have “a real hunger” to use generative AI to speed up development.
Speaking during a Q&A session following its latest financial results briefing, Wilson was asked how EA was planning to implement AI in development going forwards.
Wilson replied that the company was already starting to use AI in some aspects of development, citing the EA Sports FC series as an example. According to Wilson, AI lets developers make football stadiums much quicker and add a wider variety of animations.
“As a company, we’ve been deeply tied to AI since our inception,” Wilson explained. “It has been the very center of all of the games that we create, replicating human intelligence in the context of a game play experience. But certainly, as we think about the wave of generative AI today and as it merges into artificial general intelligence, broadly, we’re still very early.
“But the things I talked about in the conference were really both two-fold. One, how do we get more efficient? The stat I used was we’ve moved from being able to create stadiums from 6 months to 6 weeks. And my expectation is that will continue to shrink over time.
“Maybe even more profound than that – when we build a game we have animation and run cycles. In FIFA 23, we had 36 run cycles, which gave you a kind of believability of human performance inside of that game. When we launched EA Sports FC 24, we had 1,200 run cycles.
“This adds to the individuality and uniqueness of each player, and delivers our players more immersion in the game, a more engaging experience that is more true to what they watch on television on a Sunday afternoon.
“And so as we think about the first pillar of generative AI for us, we’re really looking at how can it make us more efficient, how can it give our developers more power, how can it give them back more time and allow them to get to the fun more quickly.”
Wilson went on to suggest that more than half of EA’s developmental
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