If you are a fan of the HeroQuest Game System, you are probably already looking into getting more expansions for the game. It only makes sense as the base game comes with a mere 4 heroes and one short(ish) campaign. So with that in mind, we are going to look at the newest offering from publisher Hasbro, Against the Ogre Horde. Are you ready to add some hulking brutes to your list of adversaries? Let’s find out.
For those familiar with the original HeroQuest from the 90s, the title of the expansion may sound familiar to you. That’s because, like most of the previous HeroQuest expansions, this is a remake of a previously released one, with some slight upgrades and modifications.
So what’s new in this expansion? Good question. For heroes, you can now play as a Druid. Much like the Elf, the Druid is a melee fighter who has a few magic spells. In the druid’s case it’s a healing spell, a pixie that can heal or find traps/secret doors, or shapeshift, which gives you an attack boost until you take damage. Other than that, the Druid is a tad weak, boasting only 1 attack die, 2 defend, and 6 hit points.
On the other side of the coin are the new monsters and spells for Zargon. Much as you expect, this expansion features Ogres to battle. These monsters are pretty big, taking up two squares of space. Also included are variant Goblins, Orcs, and Skeletons. These are archers that may be deployed instead of the original versions.
Finally, there is the new campaign , which is a reprint of the original one from the 90s. This is a 10-mission quest that will have players facing off against the Ogres. But in addition to this new quest line, players also have access to a new played mode: arena fight. Teams are assembled and move into an arena to fight to the death.
If you are already knee-deep in HeroQuest goodness, Against the Ogre Horde is a solid expansion to pick up. For me, the stars of the expansion are the new enemies, the quest line, and the wolf (more on that in a bit).
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