With the approach of the DLC, reviews for the title still sit at a middling «Mixed» on Steam — but expanding on one feature could change all that. Throughout the expansive worlds scattered across the Settled Systems, one of the game's core mechanics is fun & intriguing but sadly underutilized.
Although I've played for over 250 hours at this point, I can still see and agree with many of the criticisms that persist to this day. As a fan of the franchise of games, when it was first released, I likely viewed it through rose-tinted glasses, but as time went on and New Game Plus playthroughs were started, I started to notice what the game lacked.
There are different variable dimensions once Starfield's main campaigns are finished. Here are the most interesting ones discovered in the game.
The best part of is, sadly, one that has not been explored enough. Sure, core missions like the UC Sys Def vs. Crimson Fleet do force players into their ships for large swaths of gameplay, but beyond using the scanner to fast travel, space travel generally is a highly underutilized portion of the game. For someone like me, who spent several hours customizing and building their ship, the fact that there's really not that much to do out in the expanse of space undercuts my engineering efforts.
There are a number of really cool random space encounters in , ranging from fun and emotionally touching to downright frightening. The party cruise ship is probably one of the more fun encounters where players come across an interstellar rave ship, and speaking to the captain enables the option to turn off the gravity for a zero-G party experience.
Another less fun but equally interesting and touching interaction is with an elderly woman known as Grandma, who invites you over for a cup of tea and some good conversation. Although it's not the most compelling mission, it's a nice break from the rinse-and-repeat gameplay of traveling to a point of interest and shooting up a bunch of Spacers.
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