Greetings, Adventurers!
Scot Lane, Katy Kaszynski, and David Verfaillie return for another round of community questions before the launch of Season 2 — Blood of the Sands. This month’s Q&A tackles development priority, traditional raids, and Outpost Rush design, plus PvE-only Perks, open world PvP engagement, and New World team growth. There’s even a question about hippos.
Whether you’re looking for more details on gear changes, Heartrunes, or what’s next for Aeternum, check out the team’s full discussion below:
We caught up with Creative Director David Verfaillie to include even more community questions:
We’re not ready to share details yet since the big changes are coming with the expansion. Our high-level goal is to reduce RNG and increase the players’ ability to craft what they want. There will be adjustments in cost to craft and throughput to ensure markets aren’t flooded.
We like the fluidity and control animation canceling adds to the combat system, so we have no intention to remove the general concept. However, we will continue to remove difficult cancels that provide big advantages like what we saw in some previous Blunderbuss combos.
We always want to deliver more, but we think Season 2 brings some great improvements to a variety of PvP content. It will help Outpost Rush players in low population servers find games and introduces a few small, but nice improvements to the mode. It will also provide a dramatically different arena for fans of small scale PvP and makes the rewards for all PvPers better through PvP Reward Track updates. Look forward to even more exciting open world PvP changes coming to the influence race later this year.
What else would you like the team to cover? Let us know on Discord,
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