Remnant II is out tomorrow for owners of the Ultimate Edition, and I've been playing the game for a while to check the performance on PC.
As reported yesterday, Gunfire Games confirmed to Wccftech that Remnant II is powered by Unreal Engine 5. It appears that the studio decided to make the change fairly recently, which is why the sequel wasn't advertised earlier as a new Unreal Engine 5 title. However, it is unique in that it is the only UE5 game I know of that does not currently support Lumen (though it does use Nanite).
Moreover, Remnant II does not support hardware ray tracing. In fact, the port appears to be relatively barebones when it comes to graphics options available to the players.
It does offer all of the possible display modes (Full Screen, Windowed Full Screen, Windowed), a motion blur toggle, a frame rate limiter for 30, 60, and unlocked (sadly, you'll have to rely on an external limiter to cap it at a higher frame rate), and the following settings:
Again, as Gunfire Games revealed in the aforementioned interview, Remnant II does support all three upscalers (NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution 2, and Intel XeSS). Finally, there's a Field of View modifier setting (a welcome bonus in a third-person game) and an option that minimizes input latency at the cost of a small performance loss.
There is no support for High Dynamic Range (HDR) displays, which is very disappointing for a game released in the latter half of 2023. Microsoft's AutoHDR system built into Windows doesn't kick in, either, so you're stuck with Standard Dynamic Range (SDR) when playing Remnant II.
But how does the game run? You'd expect very smoothly given the absence of cutting-edge features. While Remnant II does run
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