Greetings, Adventurers!
The Flail is a versatile one-handed weapon with the option for an offhand shield. Use arcane magic to enhance its attacks and buff allies or debuff enemies to aid in victory. Through a combination of melee, arcane magic, and strong defenses, the wielder can bolster their group’s effectiveness without having to drop the offensive. We joined the Design Team for a deeper look at the Flail’s design, weapon comparisons, and Weapon Mastery Trees, plus some other neat tidbits.
What the Flail lacks in raw damage, it makes up for in survivability, support, and utility. Whether you swipe, thrust, strike, or unleash magical AoEs, all attacks have buffs/debuffs that alter their combat function.
Versatility is another notable quality of the weapon. Several Flail passives and upgrades function differently based on your shield type and the combat situation. This customization extends to playstyle. Most abilities feature support-focused attack upgrades, so solo players can potentially forego these skills to better spec themselves out for their own survival.
Attack speed: Medium
Effective range: Extended Melee
Buffs: High
Debuffs: High
Roles: Support and Tank
Strengths: Survivability, utility and versatility, support, defense
Weaknesses: Low damage, 1v1 combat
Unique Mechanics:
Extra range:
Flail tip extends during attacks to add additional reach.
Impairment:
A status effect that combines both a damage over time effect and weaken.
Here’s a breakdown of how the Flail compares to other weapons:
Life Staff
Weaker than: Healing, Range
About the same as: DPS, Buffing
Stronger than: Debuffing, Melee
Void Gauntlet
Weaker than: Damage, Range, Healing
About the same as: Buffing/Debuffing
Stronger than: Crowd Control,
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