The world of Final Fantasy VII Rebirth will offer a "high degree of freedom," according to game director Naoki Hamaguchi, who addressed questions fans might have had about the second entry in the Final Fantasy 7 Remake project, which picks up right after Cloud and his gang left the walls of Midgar, arriving at the quaint village of Kalm, home to miners. While his comments don't directly confirm an open-world format, we could still expect larger areas to explore, in addition to more flexibility in dealing with side content. In a separate tweet, producer Yoshinori Kitase confirmed that development on the game was ‘progressing smoothly and according to plan,' suggesting that it's still on track to release this winter.
While Square Enix is yet to confirm the rumoured 26th-anniversary celebration for Final Fantasy VII, it could possibly be revealed during the upcoming Summer Game Fest event, where the publisher is listed as a key partner. Of course, some final details of the high-octane action-driven Final Fantasy XVI is also expected, ahead of its release on June 22, exclusively on PS5. A PC version will also be released in time, though it could take longer than six months for optimisation. Circling back to Final Fantasy VII Rebirth, the developers are working on setting a concrete release date, which producer Kitase confirmed last year, would be ‘released next winter,' pointing toward a late 2023 or early 2024 launch window.
Final Fantasy VII RebirthDeveloper comment number 2#FF7R pic.twitter.com/WKQkBPWWsJ
“Players will witness a chain of narrative developments that lie at the very heart of the Final Fantasy VII story while discovering each character's destiny,” writer Kazushige Nojima revealed in a separate tweet. The
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