Final Fantasy VII Rebirth sees the return of the engaging Fort Condor minigame seen in the INTERmission expansion of the previous entry in the series. Featuring the same mechanics, this minigame is among the best featured in the game, but it can also be one of the most challenging, alongside Queen's Blood, as it requires a bit of tactical thinking to master.
You will get the chance to play the Fort Condor minigame as soon as you reach the Junon region. To unlock it, all you need to do is head to the first Junon Protorelic Phenomenon World Intel in the region. By interacting with the game's board, Cloud, Tifa, and Barret will be transported to a new world where they must defeat an enemy army to get their hands on the Protorelic.
As already mentioned, the Fort Condor minigame hasn't changed a lot since the days of INTERmission. This side activity is basically a simple tower defense game where you must defeat the enemy leader before the time runs out while also avoiding getting your own base destroyed. Both headquarters are surrounded by two Outposts which serve as a last line of defense.
Depending on the Hero units you have picked at the start of the battle, you will be able to deploy different units. The basic units are Vanguards, Rangers, and Enforcers. Each one is more effective against another type of unit and less effective against another. Vanguards are strong against Rangers but weak against Enforcers; Rangers are strong against Enforcers but weak against Vanguards; Enforcers are strong against Vanguards but weak against Rangers.
Among the available units are units that do not belong to any of the above types, like Clerics, which can heal allies and attack from range, Ballistas, and Trebuches, which not only deal decent damage but also work great as a distraction since the enemy tends to go after them if placed on the battlefield. There are
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