Following the release of the Ultimania compilation for Final Fantasy 7 Rebirth, game producer Yoshinori Kitase stated that the development of the highly anticipated third entry in the series could lead to a shorter release window. Kitase said that Final Fantasy 7 Rebirth was developed in three years following Final Fantasy 7 Remake's Intermission DLC thanks to the retention of team members, which led to an efficient development period that he hopes to continue into Part 3.
As one of the top-rated video game releases of 2024 at the time of writing, Final Fantasy 7 Rebirth is Square Enix's latest single-player entry in the Final Fantasy 7 Remake saga. From the grasslands of Kalm to the unforgettable moments in the Forgotten Capital, the events of Final Fantasy 7 Rebirth encompass the bulk of the original game's first disc. Over a month after its release, Square Enix released the Ultimania compilation book for Final Fantasy 7 Rebirth, which provided some insights from the development team and gave some clarity to questions players asked following the game's story while retaining some ambiguity for fans to stew over until Part 3's release.
The Ultimania compilation forFinal Fantasy 7 Rebirth remains exclusive to Japan, but brief translations have started to make the rounds on social media. Via translations of the Final Fantasy 7 Rebirth Ultimania posted by Aitai Japan CEO Audrey Lamsam, Kitase said that he hoped not to sacrifice quality for the sake of time, and hoped to continue the efficient production schedule that Final Fantasy 7 Rebirth had. However, Kitase noted that Final Fantasy 7 Rebirth was launched four years after FF7 Remake because one of those years was dedicated to the latter's Intermission DLC. Assuming Part 3 of Final Fantasy 7 Remake releases three years after Final Fantasy 7 Rebirth, it would be out in 2027 and coincide with the 30th anniversary of the original Final Fantasy 7.
Although Square Enix previously stated that there are no plans for
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