Kugane Castle is a level 70 dungeon in Final Fantasy 14: Stormblood. This is the first optional dungeon of the expansion, and will task you with rescuing captives trapped inside the castle, held there by rogue shinobi.
Related: Final Fantasy 14: Ala Mhigo Dungeon Guide
Now that you're done saving Gyr Abania and the Far East, its time to stop the petty thieves who've infiltrated Kugane Castle. As you fight your way through this dungeon, you'll encounter robots, ninjas, and robot ninjas. Let's take a look at each boss in Kugane Castle, their attacks and mechanics, and how to beat them.
Kugane Castle is unlocked through the following side quest. You will need to be level 70 and have finished the Main Scenario Quest 'Stormblood'.
Throughout this dungeon, there are a few different enemies that you'll need to keep your eye out for.
The first boss of Kugane Castle is the Zuiko-maru. The red color scheme of this boss makes it at least three times faster than its Joi Kiyofusa counterparts from earlier in the dungeon. Zuiko-maru's attacks and mechanics are listed below.
Zuiko-maru will repeat these attacks until it is defeated. The main thing to watch out for is the summoned Harakiri Kosho adds. Destroy these as quickly as possible and move outside of their explosion AoE to avoid taking high damage.
The second boss of Kugane Castle is Dojun-maru, whose attacks and mechanics are detailed below.
Dojun-maru will repeat these mechanics until it is defeated. As the fight progresses, more clones will be summoned from Clockwork Medium, and this attack may be used more than once at a time. Prepare to deal with line AoEs from the outside of the arena while also destroying the Elite Onmitsu that are summoned.
The final boss of Kugane Castle
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