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Halo Infinite To Hard Reset Ranked Ladder, Add Matchmaking Changes

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Puzzle Revisiting The Landscapes of Dear Esther, 10 Years Later
For a game that’s just about walking, Dear Esther is a quietly monumental, as well as a strangely controversial piece of media. Ten years ago it inspired a flurry of conversations (read: discourse) about whether it’s a “real” game or not. Some critics have said that it is, empirically, a terrible one, since it’s devoid of the typical signifiers of games—interactivity, mechanical depth, player agency—but that it is also a fascinating, almost defiant attempt in reinterpreting the medium. Others have said that it’s akin to an interactive movie that tells a transcendental, moving tale about a man who’s seeking redemption and closure, a finale to his desolate state of affairs.
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