has a lot of memorable characters, from the main party members to NPCs on the sidelines. Not every person who appears in the game is necessarily a winner – any charm points that Chadley might have are hard to appreciate when he won’t stop popping up on screen – but it’s hard to call any significant figure bland. The problem of overuse isn’t exclusive to Chadley, however, and even more engaging characters do sometimes wear out their welcome by the time the credits roll.
A few characters that don’t wear out their welcome can be found in the Turks, a Shinra branch who tend to pop in the field a lot more often than the office workers do. Unlike the many new or significantly expanded side roles, the Turks follow a similar model in the original game, recurring throughout the story in a lightly antagonistic role. Although they’re responsible for the plate collapse on Sector 7, they become much less serious villains in the later parts of the story, moving closer to a sense of almost friendly rivalry.
The biggest thing that sets the Turks apart from other characters is that their appearances always feel more inspired than obligatory, with plenty of creative ideas and moments following their path throughout. Some of these moments are purely comical, like Rude’s appearance at an exclusively bald bar in Junon. Others hint at their capacity for emotion that they aren’t supposed to betray in their roles under Shinra, especially when it comes to Elena and the way her passion for her work seems to struggle against a lack of certainty that the Turks are in the right.
The Turks end up even feeling like the highlight in some major story sequences, like the Temple of Ancients that serves as the capstone dungeon for the game. ’s take on the location loses some of the mysticism of the original, but the involvement of the Turks offers its own charms. Elena gets to wield a bedazzled gun that might be the most memorable weapon in the game, and Rude and Reno get a fun interaction that
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