Many of the world's most popular online multiplayer dungeon-exploring RPGs often require hundreds of hours of grinding to access the most fun parts of the game, but developer Chief Rebel is getting ready to deliver their first big game,, which looks to streamline the MMO RPG endgame experience. After some hands-on time playing the game with the developers, p has the potential to make games like feel slow and outdated.
Chief Rebel may be a newer game development studio, but its talented and experienced team is comprised of industry veterans who've helped craft games like,,, and more. It's using that knowledge to create what they are calling the first multiplayer online dungeon adventure (MODA) game. The team and publisher Arc Games invited to join three other players from the development team to help raid a couple of small dungeons in an early build of.
Many RPGs that involve earning loot by destroying monsters in dungeons often require a considerable investment of time and effort to access endgame content. Epic bosses that require effective teammates to heal and buff allies and others to help damage and debuff foes can take dozens, sometimes hundreds, of hours to reach. While the developers of do have a profound love for those types of experiences, the team is setting out to create the same kind of thrill forplayers who do not want to play hours of a game before it gets good.
Players must first choose from one of the pre-made characters, belonging to a tank, healer, or damage dealer class. Each has unique abilities that can help allies or hinder foes as they are unlocked by progressing in the game. The levels that players will tackle in a team of four can be selected from a central hub, but dungeons will be broken up into two types: Quick Play for casual 10-to-15 minute missions or Ranked Dungeons for more challenging and modified adventures that shouldn't take more than 45 to 60 minutes to complete.
A Diablo 4 player shares their odd discovery of a Legendary
Read more on screenrant.com