Fallen Legion: Rise To Glory is not afraid to throw you into the deep end. Centurion Rhondus was quite the beatstick, but nothing will prepare you for the overwhelming cannon-slappery of Dardanelles. Literally packing a human-sized laser rifle, Dardanelles is as powerful as she is ludicrous.
Related: Fallen Legion: Rise To Glory - Beginner Tips
Early game or not, Dardanelles is more than capable of wiping out your party. This is especially true since Laendur’s party has no tank (yet). This means any damage you take is going to hurt. Not only that, but since you are rocking a two-man team, you can’t generate mana effectively (again, yet). Dardanelles is the perfect storm.
Dardanelles, as one might expect from a cannon-totting artillery specialist, is all about ranged attacks. She can fire at you in a bunch of ways, and when she’s feeling really spicy, she can even tear a hole in space-time.
Dardanelles doesn’t have much in the way of unique, boss-defining mechanics. The closest thing she has is her ability to combo her regular shots. During our battle, we noticed Dardanelles often cycled her shots, making it easier to predict what attack she was going to do next. Bearing this in mind will make reflecting her fast and slow attacks much easier.
Dardanelles is a pretty darn difficult boss. She doesn’t have many attacks, and her attacks are (mostly) simple. However, her damage is very high and you don’t have access to reliable healing. Not only that, but Dardanelles is immune to Break (as far as we are aware) so you can’t use Rushdown Attacks to burn through her HP quickly.
Dying to Dardanelles is annoying, but fairly forgiving. You can retry the battle without having to replay the stage, giving you plenty of time to
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