A reader gives their view of Frontier’s first attempt at a F1 management game and suggests it will please both hardcore and casual fans.
Formula 1 has become much more popular of late. Netflix’s Drive To Survive, last year’s intense rivalry between Lewis Hamilton and Max Verstappan, and this year’s regulation changes that provide closer racing – all of these elements have broadened the sport’s appeal and ensured a huge audience, hungry for action and drama. So Frontier’s release, complete with full FIA license, could hardly be more timely.
While the fundamentals of the game will be familiar to anyone who has played a sports management sim – lots of pages with lots of data – that FIA licence means that there is a whole extra dimension to this game: race weekends jammed with familiar cars and faces and voices.
Unsurprisingly, at first blush the game can appear overwhelming, even for a long-time F1 afficionado. There’s a lot of information to take in all at once, but a very welcome, fully-voiced assistant eases you into the first steps and gets the player to the meat of the first race quickly. Frontier clearly recognise that their title’s strength lies in its TV-like experience and this ensures that it’s shown off sooner rather than later. And it is a treat.
While the visuals aren’t on a par with the likes of EA’s F1 22, the difference in presentation of racing between F1 Manager and, say, Playsport’s Motorsport Manager is huge. It is very easy to get swept up in the action and actually feel like you’re participating in an actual Formula 1 race weekend. Getting to that first race quickly, bypassing the nitty gritty and the practice sessions, is a great hook.
Not only do the races look good, but those engine sounds are sure to
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