My desire for a new Pikmin game is borderline rabid, so I got very excited when I saw that Tinykin’s army of adorable followers might potentially fill the sprout-shaped void in my heart. But while its simple environmental puzzles may not have entirely sated that craving, its joyous world and extremely satisfying platforming unexpectedly fed a different hunger. Tinykin feels more like a modern evolution of the N64-era 3D platformer formula than most other attempts I’ve played, and its laidback exploration and collectible hunting was an absolute delight from start to finish.
You control a space explorer named Milodane as you wander your way through a fairly regular two-story home – of course, doing so is made decidedly irregular by the fact that you’re the size of a bug. Along the way you’ll meet the literal bug citizens of this enormous house who have repurposed its rooms into a thriving and elaborate kingdom, complete with an amusement park, nightclub, and slightly worrying church. Each of the six rooms is a distinct level to complete, and the designs of both the environments and the charming bugs that occupy them are a consistent high point of Tinykin.
As you complete jobs for the locals and try to assemble the pieces of a device that can hopefully bring Milodane home, you’ll get a helping hand from the namesake of this game: Tinykin. These colorful creatures can be collected from eggs in fixed locations scattered around every map and then thrown to help you navigate the world or solve puzzles within it. That could mean using the stronger pink Tinykin to carry an object to a specific location or the explosive red ones to blow up an obstacle. There are a set amount of Tinykin to collect in every room and they don’t follow
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