Lego Bricktales is a puzzle adventure that tested my physics knowledge in ways I’ve not encountered since I last tried - and failed - to help my kid with their science homework. Although the only person judging me this time was the simulation robot, it still shows how my carefully crafted solution instantly breaks apart under the slightest bit of scrutiny. While watching my own failure looks pretty cool this time around, it was no comfort when I was so busy cursing at some of the puzzles that are far more complex than most Lego games.
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Bricktales takes you on a journey through six different Lego worlds, each comprising several diorama-style levels that you navigate through solving puzzles. You’ll need to use all your creativity (and science know-how) to build the solutions to problems and collect happiness crystals for a job well done. These crystals then power a machine used to recreate a broken Lego Theme Park.
Before all that though, your first adventure is a quest to figure out the controls, which, like the puzzles, are more difficult to master than with most Lego titles. While basic movement is fine, at least until you hit a strange angle, keyboard and mouse users will need to use a weird tab, click, and shift combination to swap skills around, and building is best done with the mouse. There are also some strange and incredibly unhelpful camera angles at times. You’ll need to come out of play mode and look around the level independently, before jumping back to your character. This breaking of your flow, combined with the fact that all building is done in a plain simulation window, means that you never feel fully engaged in the otherwise entertaining storyline.
This isn’t to say
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