The Believer Company has today released its internal development tool Friendshipper as an open-source project.
The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.
Chief technology officer Landon McDowell tells GamesIndustry.biz the aim of Friendshipper is to "very quickly make changes to the code, quickly do builds, and then get changes in those builds out to ourselves as well as testers."
As for why the studio is sharing this technology with other developers, McDowell puts it down to one simple belief: "There's just a better way to develop video games."
"We've not had the most fantastic experiences throughout our careers, and one of the reasons why we came here is that we knew that we wanted to invest, we wanted to figure out a better way of doing this, for a multitude of reasons," he explains.
"We want to be able to play test more frequently. We want to be able to, as best we can, avoid crunch and some of the more problematic aspects of game development. And we believe that the game development process at its core is part of that."
Since forming last year, The Believer Company has grown to 65 people. Of those, McDowell says only three – "three-ish," to be completely accurate – are dedicated to the development of Friendshipper (although the CTO notes that other members of the team do collaborate on this project at times).
As such, he emphasises that Friendshipper in its current state is just one potential solution to some of the problems game developers face.
"We don't have so much hubris that we think we have all the answers," he says. "We have ideas about things that we want to do differently and things that we want to improve, but there is an entire industry of game developers that have similar experiences and have other
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