Evercore Heroes‘ unique selling point is the competitive PvE experience. Unlike Riot Games’ MOBA League of Legends, you won’t be slaying enemy players; instead, you take on huge AI bosses in a race to the finish line – akin more to the World of Warcraft Race to World First tournament. Evercore Heroes‘ format is quite unlike anything we’ve ever seen before, but how have players reacted? I asked Vela Games’ marketing operations lead, Trey Douglas.
When Evercore Heroes was first revealed, Vela Games’ CEO and co-founder Travis George told me that the team doesn’t “even try to put a genre label on it,” instead just describing Evercore as “its own thing.” It makes a lot of sense, given there’s PvE elements, mixed with the traditional PvP MOBA setting, and even some MMORPG features thrown into the mix, too.
It’s certainly quite the chimera, but given the relative similarity to League of Legends, I wondered how battle-hardened LoL ranked demons would take to Vela’s PvE experience.
“There’s been a little skepticism in some areas, concerns that no PvP will somehow make the game lesser,” Douglas tells PCGamesN. “But that’s really half the point of Evercore Heroes; we believe that there’s a strong market for cooperative play and generally, our community has pushed back on that narrative that we need PvP to be interesting.
“I think that, for some people, they equate PvE with ‘simple’ or ‘easy’ and that’s just not the case with us – even before you consider the competitive element at the core of the experience! But we really believe that deep, masterful, cooperative PvE experiences can be just as intense as any game out there.”
Yet, as a member of the Evercore Heroes Discord server, I can confirm that the game’s community has
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