Electronic Arts has become the latest tech-related company to make significant cuts to its workforce, as it announced today that it is laying off roughly six percent of its workforce(opens in new tab).
As usual, the layoffs come amidst what sounds like a pretty solid situation for the company.
«Even amidst macro uncertainty, EA is operating from a position of strength,» Electronic Arts CEO Andrew Wilson said. «Our business is gaining momentum as we continue to deliver high quality games and amazing content across some of the largest, most beloved franchises in the world.»
Citing the continued success and growth of games including FIFA 23, Apex Legends, and The Sims, Wilson said Electronic Arts «are leaders in a dynamic industry with new audiences, new technology, and new media trends fundamentally reshaping the world around us.»
But success comes with a price, and in this case that price is the jobs of several hundred people who work at EA.
«As we drive greater focus across our portfolio, we are moving away from projects that do not contribute to our strategy, reviewing our real estate footprint, and restructuring some of our teams,» Wilson said. «These decisions are expected to impact approximately six percent of our company’s workforce. This is the most difficult part, and we are working through the process with the utmost care and respect.»
Electronic Arts didn't say how many people were being put out of work, but the company employed approximately 12,900 people as of March 31, 2022, according to an SEC filing(opens in new tab). Assuming that figure hasn't changed dramatically over the intervening year, that puts the number of lost jobs at around 774. It has changed at least slightly, though: According to a
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