All of FromSoftware's Souls-like titles feature text prompts for items picked up or interacted with. Elden Ring behaves in the same way, where a text prompt will appear if an item is picked up from the environment that tells players what they have just received and stuck into their inventories. Then, a button input is also needed in Elden Ring to close that prompt at the player's discretion.
In an intractable animation, such as when players slowly push open doors, invincibility frames are given to players that temporarily disable their hurtboxes. But when the animation ends and the player's hurtboxes are re-enabled, the appearance of a text prompt can be a considerable nuisance. Elden Ring features many UI symbols and text prompts, such as the one when Stonesword Keys are slotted into an Imp Statue, and players have gathered to lament about how troublesome they can be at the most inconvenient of times.
Elden Ring Image Shows the Map If Players Only Unlock Required Areas
Redditor u/SnooChocolates1726 shares a meme from American Chopper's popular Senior and Junior template, where the text prompt «Stonesword Key was lost with use» enters into a heated debate with the player, who is frustrated by the incessant notification while they are attacked by an enemy and subsequently killed due to the on-screen distraction. The insistence of these prompts can potentially lead to a player's death if they are attacked while they are preoccupied trying to close it, making Elden Ring's Imp Statues fairly perilous if interacted with at the wrong time.
Other prompts that have frustrated players include the «Somewhere, a heavy door has opened» text that commonly appears after players pull the hidden lever needed to open the doors to some of
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