Timing Mythic+ dungeons is important as you get more score, crests and work your keystone up to better rewards! Here are the easiest Mythic+ dungeons to complete right now.
These rankings are for fun, and to give players a general idea of how difficult Mythic+ keys are as of today (September 20th) and allow you to hopefully not get walled in various Mythic+ dungeons. This is a general ranking and will take into account how difficult the dungeon timer is, and how deadly the dungeon is aiming at a keystone level of +7s to +10s since this gives the best end-of-dungeon rewards. In these keys Challenger's Peril is very punishing for any player who dies and carrying players is more difficult.
Ara-Kara is definitely one of the easiest dungeons right now to complete and to time. The timer is very generous and none of the adds or trash stress your healer that much. Because the timer is so easy, pull things slow, don't die and you'll get through it just fine.
Mists is very similar to Ara-kara. The bosses aren't that deadly and the timer is very generous. Make sure you have the Mists solving Weakaura to help in that section, and compared to this dungeon in Shadowlands, you'll need more trash than before.
Dawnbreaker was a pugbreaker on the War Within Beta, but it has been reigned in significantly come launch. Surprisingly, damage in this dungeon was significantly tuned down but it's still more lethal than the above two dungeons. There are a mechanics that are lethal if someone doesn't know how to handle them correctly. On the first boss, ranged can easily die to the Collapsing Darkness if they're not ready for it. On the second boss the 4th