While Dungeons & Dragons is a game that encourages DMs to create their own worlds and settings, it is also home to a wide range of robust and distinct settings. Throughout the game's history, many settings have been expanded upon in their own books, with D&D's fifth edition currently possessing several setting based books such as Van Richten's Guide to Ravenloft and Guildmasters' Guide to Ravnica, providing Dungeons Masters with substantial information that can help run a campaign in these settings.
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While it has yet to be directly confirmed by Wizards of the Coast, it is heavily speculated that fans can expect a Spelljammer book after the release of several Spelljammer-related races within the Travelers of the Multiverse Unearthed Arcana in October 2021. However, Spelljammer is something that has been largely absent from D&D for many years, so we're going to shine a light on this unique setting!
Released in 1989, Spelljammer was a setting first introduced as a part of D&D's second edition, serving as a setting that allowed for a more sci-fi spin on a traditional campaign. While D&D is a game traditionally associated with magic, this setting introduced several fantastical science elements, namely ships capable of traversing not only space but the multiverse as well.
These ships, known as Spelljammers, came in a variety of forms, but most importantly they allowed for campaigns to blend the magic and swordplay that one would expect from D&D with interstellar travel and more technologically focused themes and races. The militant, space-faring Giff were notably first introduced within Spelljammer, originating from one of the interplanar worlds adventurers could travel to
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