While Dungeons & Dragons is a game synonymous with role-playing and puzzle-solving, it's also home to a robust combat system that can offer significant complexity and depth for those looking for it. Each player's character brings different utility to a party that can be utilized when creating strategies in combat.
Related: Dungeons & Dragons: Tips For Running Combat Encounters
While different types of characters tend to focus on fulfilling various roles in combat, in turn using different actions and abilities provided by their class, subclass, and race, there are several universal actions that can be used by any character in Dungeons & Dragons. Perhaps one of the most easily overlooked yet useful actions a character can take both in and out of combat is the "Help" action. So today, we're going to deep dive into everything players need to know about this great action in D&D.
As the name would imply, Help is an action a creature can take in order to help another creature with a task. If a creature takes the Help action, the target of the action gains advantage on the next ability check they make, potentially allowing for a task to be more reliably fulfilled.
Outside of combat, this can be incredibly useful when trying to perform a key task. Even if a character isn't skilled at a given task, by helping an ally with proficiency in the area at hand, the Help action can allow players to try to further tip the scales in their favor.
In the context of combat, Help can be used to assist an ally in attacking a foe, distracting a creature to make it easier to hit. When doing so, a creature has an advantage on their next attack roll made against the distracted creature. When using the Help action in combat, it's important to
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