In the latest Dungeons & Dragons adventure module, Critical Role: Call of the Netherdeep, players are able to explore the fleshed-out world of Exandria from the widely popular live-play podcast, Critical Role. In addition to being a great choice for fans of the series, this campaign features several features that set it apart from other adventure modules available to Dungeon Masters.
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So for Dungeon Masters contemplating if this campaign module is right for you, and for players whose DMs plan on running this adventure, here's everything you need to know about Call of the Netherdeep.
One of the defining elements of Call of the Netherdeep that sets it apart from other fifth edition adventure modules is the presence of a fully fleshed-out rival adventuring party that players will repeatedly encounter throughout their travels.
In addition to being made up of five unique and developed characters that each have their own distinct personalities and motivations, the manner in which the players interact with these characters can greatly affect how these rivals will function within the story. For example, if a party member is able to hone in on one of these rivals' core values and befriend them, they may function as a helpful ally later down the road. However, if the party gets off on the wrong foot with these rivals causing them to view the players with hostility, their role in the story may become one akin to that of a group of recurring villains.
For those that enjoy roleplay-heavy, character-driven campaigns, this rival party is a stellar inclusion that may be a core selling point of the module.
As the name of the campaign suggests, Call of the Netherdeep notably features a
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