Magic items are an integral element of Dungeons & Dragons, synonymous with the types of valuable and sought-after loot adventurers can encounter in their travels. Magic items come in all shapes and sizes, offering fun minor effects, unique utility, or potentially helping a character in combat by improving their defenses or offensive capabilities. When examining the various magic items of D&D, one of the most common traits an item may have is that item requiring "attunement."
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To help newcomers to Dungeons & Dragons better understand their magic items, we're going to be explaining everything you need to know about attunement in D&D.
Attunement is a special magical bond that can be formed between a creature and a magic item. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. While an attuned creature would gain this bonus, if they were to remove the ring from their finger to lend it to a friend, that creature wouldn't gain the benefits of the ring until they'd attuned to it.
It's important to note that even if a party plans on sharing a powerful magic item, no more than one creature can be attuned to a given item at the same time. Additionally, regardless of how much magical gear an adventurer may have in their possession, a creature is incapable of attuning to more than three items at once. This means that if a character has over three attunable magic items, they must choose to use the three that they think will be best suited to a given scenario.
Players should also bear in mind that when it comes to
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